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Joint Rules for the Army-Navy-Air
Force-Marine Corps Game
The Pentagon announced new
rules for the fall 2005 Army-Navy-Air Force-Marine Corps
football tournament:
Recently the Pentagon announced new rules for the annual
Army-Navy-Air Force-Marine Corps football tournament. It
is now known that fully integrated teams will take to the
gridiron only after negotiating the following:
1. Only flag football will be played. The Joint Chiefs of
Staff deemed tackle and touch football too dangerous.
First, because of the CNN factor, the public will no
longer tolerate even one field casualty. Second, touching
another player today -- even the congratulatory pat on the
behind -- is court-martial bait.
2. The phrase "making a pass" will be changed to the less
ambiguous "throwing the ball." And the Army, Navy and
Marines will be blocked from throws beyond 5 yards because
of Air Force protests that it alone owns the long-range
air attack mission.
3. The Marine Corps may run with the ball, but no more
than 25 yards per quarter, the Pentagon ruled. It was
prompted by Army objections to long-range naval ground
operations.
4. The Navy may not use tailbacks. The term is too
sensitive and should be avoided.
5. To promote inter-service cooperation, all teams were
ordered to use the same game plan, after receiving
suggestions from all four services.
The Army's plan, called "The Game After Next," called for
handoffs of a digitized football to the fullback, up the
middle, on every play. The Army plan's last chapter,
titled "Exit Strategy," was oddly blank, which would leave
players with no choice but to set up bunkers and temporary
housing on the 50-yard line.
The Navy's "Forward... From the Bench" plan called for
players -- each called a ball "carrier" -- to be
surrounded by other Navy football players in a pack called
"carrier groups." These units would establish a roaming
"presence" all over the playing field. Less important than
crossing the goal line is the Navy strategy of being able
to protect the carrier group wherever it patrols the
gridiron. So threatening are these carriers, the Navy
strategy goes, that no one would be foolish enough to even
mount a defense.
The Marine's "Three-Yard War" plan was predictable: Seize
ground, every down, no matter how, regardless of the
price, preferably while on the playing field. The linchpin
of the Marine game plan called for packing the audience
with members of Congress to ensure that the Marines'
performance did not go unrecognized.
The Air Force's "Field-Wide Engagement" plan kept calling
for very long, accurate throws on every down, during
huddles, time outs, halftime, between games, in the
parking lot and even in the showers. So fast and accurate
would these throws be, went the Air Force strategy, no
other team should even bother to take the field.
After examining each team's playbook the Secretary of
Defense ruled that none was suitable, leaving each service
to its own devices.
The Navy decided victory could be had by not taking the
field at all. Instead, its players patrolled up and down
the sidelines in breathtaking formation, hoping that would
sufficiently deter the other teams from leaving their
benches. Likewise, the Army decided against taking the
field, at least until several conditions were met: one,
that vital U.S. national interests were at stake; two, the
conditions for victory were concrete and easily defined;
and, three, the president would activate 550,000 reserve
and National Guard Army football players if the game
actually were to be played.
The Air Force felt victory could be achieved also by not
showing up. Secret plans were later leaked to the press
that the Air Force had spent $38.7 billion on a system
able to fire the football into the end zone from space.
Bolstered by congressional resolution to be the "most
ready football team when others are the least," the
Marines stormed the playing field and declared themselves
the winners.
And there was joy in Mudville.
You may wonder why the Coast Guard didn't participate in
the game. Well, the Coast Guard originally suggested a
game plan which would save tons of money by using a 35
year old football (painted white with a red stripe, for
easy identification on the field); they would also play
with hand-me-down uniforms from the Navy. Then, in order
to economize, the Coast Guard proposed to play with only
six players who would act as both offense, defense, first,
second and third string. In order to provide value for
service, these same six players would also sell
concessions at halftime and sweep the stadium after the
game. If asked, the Coast Guard players would also wipe
the game ball for the Navy between plays. In order to
reflect the right proportions of the smallest U.S.
military force, four players would be designated
quarterbacks, two as wide receivers, and one as left
tackle. Oops, forgot they’d only field six players: forget
the tackle.
However, the Coast Guard never made it to the game because
Secretary Rumsfeld said the Coast Guard couldn't win on
their own; the Coast Guard was told to confine play to the
practice field from now on.
Little does the Secretary know the Coast Guard managed to
sneak the six players in to the game anyway: dressed as
cheerleaders! |